Maps are a part of the C++ STL.Maps are associative containers that store elements formed by a combination of a key value and a mapped value, following a specific order.The mainly used member functions of maps are:
- Map Template:
std::map <key_type, data_type> - Declaration:
map<string,int>m; //Creates a map m where key_type is of type string and data_type is of type int. - Size:
int length=m.size(); //Gives the size of the map. - Insert:
m.insert(make_pair("hello",9)); //Here the pair is inserted into the map where the key is "hello" and the value associated with it is 9. - Erasing an element:
m.erase(val); //Erases the pair from the map where the key_type is val. - Finding an element:
map<string,int>::iterator itr=m.find(val); //Gives the iterator to the element val if it is found otherwise returns m.end() . Ex: map<string,int>::iterator itr=m.find("Maps"); //If Maps is not present as the key value then itr==m.end(). - Accessing the value stored in the key:
To get the value stored of the key "MAPS" we can do m["MAPS"] or we can get the iterator using the find function and then by itr->second we can access the value.
To know more about mapsĀ click Here.
Example
There is no direct edit option as in C++11(insert_or_assign emerges in C++17), so for modification, you have to combine erase and insert.
#include <cmath>
#include <cstdio>
#include <vector>
#include <iostream>
#include <set>
#include <map>
#include <algorithm>
using namespace std;
int main() {
/* Enter your code here. Read input from STDIN. Print output to STDOUT */
int N;
map<string, int> m;
cin >> N;
for(int i = 0; i < N; i++) {
string name;
int type, mark;
cin >> type >> name;
map<string, int>::iterator itr = m.find(name);
// cout << type << name << endl;
switch(type) {
case 1:
cin >> mark;
if(itr != m.end()) {
mark += itr->second;
}
m.erase(name);
m.insert(make_pair(name, mark));
break;
case 2:
m.erase(name);
break;
case 3:
if(itr != m.end()) {
cout << itr->second << endl;
} else {
cout << 0 << endl;
}
break;
}
}
return 0;
}